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Pawned

What is Pawned ?

Pawned is a Third-Person, Wave Based Beat'em all. Where players gather money by beating up customers and can spend said money on new weapons.

Genre: Wave Clearer, Beat'em all.
Engine: Unreal Engine 4
Team Size: 3

Timeframe: 3 weeks
 

Role(s) & Responsibility

Game Design

  • ​Core Loop

  • Pooling System

  • AI

  • Weapon Systems

Core Pillars of the Game's Design


1. Simple Gameplay

2. Evolving Map

3. Respecting the Theme

4. The Humor

Core Loop & Progression

Core Loop

A typical playthrough goes as follows: Start round, eliminate as many customers as possible, gather any money left on the ground, and spend your money however you see fit.

Progression

 We had to make sure players felt progressively stronger. So we classified our weapons in tiers. From best to worst, Exotic, Heavy, Light, Common.

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Pooling Sytem
 

Since instantiating and destroying actors is heavy on memory. I created a pooling system to recycle our AI.

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AI

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I wanted to give the player a bit more randomness and difficulty as they progress in the game. I felt that simply adding more and more AI was boring. To fix that I designed 3 AI's that act differently.

Instead of having them randomly roam through the shop I created a waypoints system where you place as many waypoints you want where you want and the AI will randomly chose which one it goes to. This way we promote player engagement and give our AI more purpose.

 

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